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RIPCLAW
Het duurd nog even voor dat ie er is maar heb wat mooie plaatjes voor jullie.



RIPCLAW
Nieuw update info:
Bron: 1up.com

Location
Initial recon indicates subject is returning to previous areas of operation. "Crossroads is by far the fan favorite," Luisi says, "so we definitely wanted to show what this level would look like in the next generation. We're trying to maintain a smaller size; the largest level in this game is going to be smaller than anything we had in SOCOM 3. And so while we are going to expand Crossroads out a bit, it's not going to be this huge, expansive area. All the other maps we're going to ship initially with the game are all going to be new."

Expansion
Subject is expected to expand sphere of influence over time. "We wanted to have meaningful content packs that'll be available postrelease that aren't just new maps, but in many ways kind of a mini-expansion pack," Luisi reveals. "You get new weapons, special forces...and even features that are going to change and evolve the gameplay as it goes on. And we're looking at having them themed after different areas. The initial release is the North African theme, and we're looking at bringing in new environments.

Complexity
Subject is showing signs of increased guerrilla activity; expect dense resistance and close-quarters combat. Luisi cites "intimate" locations. "Instead of spreading 32 players over this huge area with vehicles," he says, "we want to have a tighter interaction between the players. There's still going to be plenty of cover in the environments -- it's not going to be a fragfest -- but you're going to have a much different experience. You're going to want to look around every corner and be very careful about how you move through the environment, because it's not going to be as spread out as it was."

Recruitment
Recon indicates subject is engaging in energetic recruitment, enlisting community participation though material incentives. "We'll have ways of unlocking equipment and customization options by participating in team tournaments and clan ladders," Luisi says. "If you start winning, you're going to get rewards like different weapons and items. We even plan on having some higher-end tournaments that'll have a very specific reward for the person who wins that tournament. You'll be able to get things that set you apart from other people [and show] you've achieved a certain level of success in the game. It's about bragging rights."

Transformation
In deference to "intimate" locations, subject has disabled vehicular transport. "For the initial release, vehicles are out," Luisi says. "We are looking at possibly bringing them back later on with downloadable updates, but initially, we want to focus on the on-foot combat, making that as visceral as possible."

Customization
Informant reveals subject is emphasizing adaptability in personal appearance, potentially resulting in increased difficulty in identifying hostiles. "We are going to focus more on what identifies your character," he says, "like camo, clothing, and some of the gear options. Being able to customize your uniform is a huge part of your identity. It plays a little bit into the strategy of how well you're concealed in the environment, as well."

Identification
Subject appears to be encouraging community members to establish group identities. While this may make groups easier to target, expect further difficulty in distinguishing hostiles from friendlies. "As a clan leader," says Luisi, "you can go in and customize the camo pattern -- including its density and color -- and the base uniform structure. Then the members of the clan can go in and further customize objects on their characters and further customize their look. The idea is that they will look like their own special force. So the same way you see these guys out there in the different special forces -- each one looks different but you can tell they're one team? That's what we want to go for."

Collateral Damage
Informant cites "more interaction" with regard to physical surroundings, indicating potentially dangerous elements in the environment that must be taken into account (e.g., exploding barrels). "There will be destructible elements to the environments," Luisi says. "We have to be careful so that people can't just blow up any area, because we've spent so much time on the design and the flow of the environment that it's hard for us to allow somebody to just blow up random pieces of it. But we definitely plan on having objects that can be destroyed or moved. So the way you interact with the environment is going to be a lot more complex."

Acoustics
Subject appears to be emphasizing audio reconnaissance to an unprecedented degree. "The audio system...is going to be highly detailed," says Luisi. "It uses occlusion, so if somebody's fighting around a corner, you can hear it, and it sounds as if they're fighting around a corner. The audio will follow paths through the environment. So if you're running around, you're going to be making noise, and it'll be a lot easier to find somebody."

Exposure
Subject is expected to employ environmental dynamics to assist in locating individuals. "We have a lot of interesting things involving interactivity with the environment," Luisi says. "Like when you're shooting your weapon, you're ejecting shells from your weapon -- those bounce off the environment, they roll down hills, and you can walk around and kick them and they'll make noise. So you'll need to be careful.
shaft
Damn looking tight homeboy. Ik ga vast geld opzij leggen voor deze game. Hebben we weer wat voor op het verlanglijstje yeahh!!!!
Hoppa
Ik wil niemand teleurstellen hoor maar ik heb een releasedate gezien van 26 september voor socom!! Sorry als ik dromen van mensen verpest en levens ruïneer.

Kusjes Har (hoppa)
RIPCLAW
Dat is weer minder.
shaft
Poefff weg droom, nou dan maar een ander spel aanschaffen
PPriest
http://life.tweakers.net/nieuws/54274/sony...frontation.html

Ja ja de headset komt er ook aan freaked.gif
RIPCLAW
Ziet er goed uit en hij is met USB oplaad station.
Ook nog een mic mute erop. zipit.gif
Cool dat hij speciaal voor de PS3 is gemaakt, dan mogen we wel verwachten dat deze top is toch?

laterssss
PPriest
Speel ook nog met de oude headset van Socom.
Neem dus aan dat deze ook wel goed is en blijft :-)
Eclipsmad
QUOTE(PPriest @ Jul 1 2008, 04:04 PM) *



Ik vind hem wel mooi maar ik ga toch liever voor deze lijkt me makelijker zitten en beter hanteerbaar.
http://www.logitech.com/index.cfm/gaming/p...75&cl=nl,nl

En ik moet de mensen nog eens teleurstellen socom is verschoven naar 14 oktober.
GOLOK
En voor de gene die niet kunnen wachten hier de filpjes

http://media.ps3.ign.com/media/906/906076/vids_1.html
RIPCLAW
Vette shit jongens
PPriest
Afgelopen vrijdag was ik in de Game Shop. Vroeg wat nu het beste is om te doen voor de headset. Mijn headset is namelijk half dood. Ze gaven het advies om te wachten op die van Socom. De headset wordt samen met Sony gemaakt en dan weet je dat het met alle spelen goed werkt. Als je die van Logitech haalt of van een ander merk kan het voorkomen dat deze met sommige spellen niet goed werkt.

Ik wacht nog even met het kopen van een nieuwe headset.
YogiBeer
Nou Betta testers vertel maar wat vinden jullie van Socom??
En weten we al meer wanneer hij uit komt???
RIPCLAW
Daar kan ik kort en krachtig over zijn.

Hij is echt THA BOMB BABY!
Met dit spel gaat BC echt weer heerlijk knallen zoals vanouds!
Kom gezellig bij me langs en dan kan je het zelf spelen freaked.gif

laters
GOLOK
JA vind hem zeker wel stoer echt wel weer het oude socom gevoel heb helaas niet zoveel tijd gehad om hem te spelen ook nog druk met andere dingen en er zijn nu wel extreem veel beta (LBP) (KILLZONE2)


Ik dacht dat hij verplaatst was naar 24 oktober
PPriest
Yogi en ik waren net bij de Gameshop in de Stad en daar zeiden ze al dat hij is uitgesteld naar 31 oktober. De Amerikaanse zal eerder komen en deze zal dan geimporteerd worden. Nadeel is wel dat als je online gaat je dan via de Amerikaanse server gaat dus je vrienden dan niet zien. Dus we zullen nog even moeten afwachten.....
GOLOK
Het is een beetje het standaard socom verhaal he uitstellen en uitstellen ik zie het wel hoor waneer die komt
PPriest
Voor degene die het spel nog hebben en regelmatig spelen.

http://ps3clan.nl/2009/12/socom-confrontat...ag-beschikbaar/

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